Computing / ICT
Mrs D McKernan
Mrs M O’Donnell
Mrs A O’Hare
Mr D Mulgrew
The GCSE ICT course has two main areas of study, ICT Theory (40%) and Practical Work (60%).
ICT theory covers :
•Computer System used in Everyday Life, eg. what makes a good home PC
•Computer Networks including the Internet
•Computer Applications, ie. how computers are used in the Real World, (eg. Banking, Internet, Shopping, Computer Games etc).
•How the use of Computers affects individuals and society, (eg. the impact of ICT on Education, Employment, Leisure, Crime etc).
The practical element of this course will require the students to complete five controlled assessments using a number of key Software Packages, ie. Database, Spreadsheet, Multimedia Presentation Design, Web Design and Computer Game Development.
The A Level ICT course has two main areas of study: ICT Theory (60%) and Practical Work (40%).
AS 1: Components of ICT (60% of AS – 2 hour paper)
Data and Information, Hardware and Software components, Network
communication, Applications of ICT, Developing ICT applications
AS 2: Developing ICT Solutions (40% of AS)
Two practical tasks computerizing a real-life business;
Database task – Design, implement, test and document a database solution which aims to solve inefficiencies within an existing real-life business.
Website task – Create a website incorporating; user interaction, multimedia and accessibility techniques to promote the existing real-life business.
A2 1: Information Systems (60% of A2 – 2 hour exam)
Database Systems, Networked Systems, Software Development, User interfaces, User support and training, Legal and professional issues.
A2 2: Approaches to Systems Development (40% of AS)
Design, implement, test and document a database solution which aims to solve inefficiencies for End Users (Data Input Clerks & Management) within an existing real-life business
The two main elements of A- level Computing are Computer Science and Programming.
Computer Science involves the study of how computers work, ie. the role played by each of the various internal components of the computer and how the fetch execute cycle is used to run programs. Programming involves producing program designs (ie. algorithms) and writing computer programs in a high level programming language (eg. Visual Basic).
This module is tested using a practical on-screen examination designed to test the student’s knowledge of the fundamentals of computing with particular emphasis on high level language programming, problem solving (including the writing of algorithms) and how data is stored in the computer (Binary).
This module will be tested using a written paper consisting of short answer questions designed to test the student’s knowledge of :
• Boolean algebra and logic gates;
• The internal components of a computer;
• Hardware devices;
• The structure of the Internet and network protocols;
• The Consequences of the uses of Computing.
This module will be tested using a written paper consisting of short answer and extended answer questions designed to test the student’s knowledge of :
• Problem solving and algorithm design;
• Data structures;
• Object orientated programming techniques;
• Operating systems;
• Database design;
• Communication and Networking.
This ‘centre-assessed’ project will require the student to demonstrate his/her ability to produce a computer-based programmed solution to a real problem. In particular they must document the analysis, design, construction, testing and maintenance of a programmed solution to a real problem.
Information Event “Computing Pathways in Queens” – visiting speaker from QUB guided pupils through the range of computing courses and career routes on completing each degree. (January 2014)